Down tilt is a pretty powerful tool even without the jump cancel on hit. Much like Forward Tilt, Up Tilt damage seemed just a bit low for its use as a get-off-me tool, so we gave it some love.The extra damage should help with that, while the reduced endlag combined with the addition of whifflag will help it feel the same on a miss and better on hit. Forward Tilt felt a little weak for its intended use. Jabs generally do not have whifflag, so with the removal of that mechanic we needed to normalize some of the values of Jab 1 and 2.This adds to a change last patch that allows players to see where they are in relation to the explosion, helping with DI on reaction.Adjusted explosion hit FX layers of Finisher Bomb to primarily appear behind players. We want the Default Bombs to help Mollo secure kills more than outright taking stocks on their own. A higher knockback angle makes bad DI less likely to KO off the top, but also makes follow-up combos from Mollo easier in the process.
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